Speakers and Sessions

CREATE ENGAGING SCHOOLS OF THE FUTURE

Neuroscience and technology are merging to transform schools, eliminating rows of desks, teacher-centered instruction, and bored students. The learning sciences, including cognitive neuroscience, are merging with teaching and technology for evidence-based curriculum and assessments; with virtual reality games to improve student engagement and learning experiences; with robotics to teach coding and create future ready students; and with gaming, makerspaces, and design thinking to transform classrooms into engaging, collaborative, learning spaces.

Find out how you can transform your school, classroom, and curriculum for the future and increase engagement by merging neuroscience, virtual reality, robotics, makerspaces, and classroom redesign.

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LEARNING OBJECTIVES

You will gain knowledge about:
  • Using robotics to teach STEM, coding, and 21st Century skills
  • Create engaging spaces, schools, curricula, and classrooms
  • How virtual reality improves empathy, learning, and engagement
  • Using evidence-based research with teaching, technology, and testing
  • Teaching reading, writing, and language arts with gaming and making
  • Rethinking times, schedules, structures, spaces, learning and leadership
  • Incorporating ideas from "hacking” and “flipping” to change education
  • How physical and virtual environments affect brains and achievement
  • Engaging students by redesigning learning, maker, and virtual spaces
  • Promoting empathy and changing behaviors with virtual experiences
  • Effects of job automation and ways to prepare future ready students
  • Rethinking teachers' roles, grades, assessments, and homework
  • Improving Literacy in the Digital Age

Featured Speakers

The Rise of Personal Robots in Classrooms: Implications for Education

Cynthia L. Breazeal, ScD

Neuroscience Meets Technology: A Vision of the Future of Classroom Learning and Assessments

Adam Gazzaley, MD, PhD

Director, Neuroscape; Professor of Neurology, Physiology and Psychiatry, University of California, San Francisco; Co-Founder and Chief Science Advisor, Akili Interactive Labs; Creator of VR games, such as NeuroRacer, and the Glass Brain, a 3D brain visualization that combines neuroimaging technologies of MRI and EEG to display personalized, real-time brain activity while learning; Host, PBS special "The Distracted Mind with Dr. Adam Gazzaley"; Co-Author, “Enhancing Attention in Children Using an Integrated Cognitive-Physical Video Game” (2023) and The Distracted Mind: Ancient Brains in a High-Tech World (2016)

From Augmented to Virtual Learning: Affordances of Different Mixes of Reality for Learning

Eric D. Klopfer, PhD

Learning Transformed: 8 Keys to Designing Tomorrow's Schools, Today

Eric C. Sheninger, MEd

Hacking the Old School: Reimagining Schools and Classrooms

Mark D. Barnes, MAEd

3.0 - Teaching, Learning, and Leading in Unprecedented Times

Jonathan Bergmann, MAEd

Bold Moves for Schools: Creating Modern Learning Spaces, Schedules, and Curriculum

Heidi Hayes Jacobs, EdD

Conference Chair

David B. Daniel, PhD

Conference Chair: Professor of Psychology, James Madison University; Former Executive Director and Founding Board Member, International Mind, Brain, and Education Society; Former Managing Editor, Mind, Brain, and Education Journal; Winner of the 2013 L&B/IMBES “Transforming Education Through Neuroscience” Award; Recognized as in the “Top 1% of Educational Researchers Influencing Public Debate” in the US; Co-Author, “Toward an Ecological Science of Teaching” (2021, Canadian Psychology), “Educational Neuroscience: Are We There Yet?” (2019, Wiley Handbook on Education) and “Promising Principles: Translating the Science of Learning to Educational Practice” (2012, Applied Research in Memory and Cognition)

Keynote Panel Moderator

Joseph South, PhD

TRANSFORM SCHOOLS: CREATING ENGAGING LEARNING SPACES, SCHEDULES, & CURRICULUM

Transform Schools, Curriculum, and Assessment to 4 Dimensions for Future Ready Students

Gravity Goldberg, EdD

Educational Consultant; Former Assistant Professor of Education, Iona College; Former Instructor and Staff Developer, Teachers College, Columbia University; Author, Teach Like Yourself (2018) and Mindsets and Moves: Strategies That Help Readers Take Charge (2015); Co-Author, Active Learning: 40 Teaching Methods to Engage Students in Every and Subject (2023), What Do I Teach Readers Tomorrow? (2017), and Conferring With Readers (2007)

Time, Space, and Activity: Redesigning College Classes for Flipped Learning Experiences

Robert Talbert, PhD

Transforming the High School Experience: Learning Reimagined

Robert W. Dillon, EdD

Hacking the Old School: Reimagining Schools and Classrooms

Mark D. Barnes, MAEd

3.0 - Teaching, Learning, and Leading in Unprecedented Times

Jonathan Bergmann, MAEd

Assessing, Impacting, and Engaging: Using Technology to Meet Diverse Student Needs

Eric M. Carbaugh, PhD

Bold Moves for Schools: Creating Modern Learning Spaces, Schedules, and Curriculum

Heidi Hayes Jacobs, EdD

Transforming Schools with Learning Science and Technology Rich-Learning Environments

Jennifer S. Groff, EdM

Learning Transformed: 8 Keys to Design Tomorrow's Schools, Today

Eric C. Sheninger, MEd

TRANSFORM CLASSROOMS: MERGING MAKING, GAMING, & DESIGN THINKING

How to Redesign (Physical and Virtual) Classrooms to Reduce Gender Disparities in STEM and Computer Sciences

Sapna Cheryan, PhD

Preparing Teachers for Tomorrow: Gaming, Learning Science and Designing Teacher Practice Spaces

YJ Kim, PhD

Designing Learning Spaces That Matter

Robert W. Dillon, EdD

Transforming Classrooms into EPIC Learning Studios for Student Agency, Authenticity, and Agility

Rena F. Subotnik, PhD

Designing Learning Environments for School Change

David Stephen, MEd

Learning by Making: The Benefits of Makerspaces and Game Design for Agency and Inquiry

Kimberly M. Sheridan, EdD

Start and SEED Making: Designing Creative Maker Experiences for Children to Support Novel Models of Inquiry, Passion, and Expression

Alisha Collins, MS

TRANSFORM LEARNING: USING VIRTUAL REALITY FOR STUDENT ENGAGEMENT

Learning Together in VR: Social, Visual, and Interactive Dimensions

Scott W. Greenwald, PhD

If You Were a Tree

Xin Liu, MFA

Creating VR Science Classrooms

Rus Gant

Immersive Media in the Classroom

Jeffrey Jacobson, PhD

Neuroscience Meets Technology: A Vision of the Future of Classrooms Learning and Assessments

Adam Gazzaley, MD, PhD

Director, Neuroscape; Professor of Neurology, Physiology and Psychiatry, University of California, San Francisco; Co-Founder and Chief Science Advisor, Akili Interactive Labs; Creator of VR games, such as NeuroRacer, and the Glass Brain, a 3D brain visualization that combines neuroimaging technologies of MRI and EEG to display personalized, real-time brain activity while learning; Host, PBS special "The Distracted Mind with Dr. Adam Gazzaley"; Co-Author, “Enhancing Attention in Children Using an Integrated Cognitive-Physical Video Game” (2023) and The Distracted Mind: Ancient Brains in a High-Tech World (2016)

From Augmented to Virtual Learning: Affordances of Different Mixes of Reality for Learning

Eric D. Klopfer, PhD

Teaching with Augmented Realities/Virtual Environments: Preparing Students for the Real World

Christopher J. Dede, EdD

Virtual Worlds and Immersive Learning: Amplifying Engagement, Empathy, Mindfulness, and Storytelling with Virtual Reality in Education

Caitlin E. Krause, MFA

Using Neuroscience with Virtual Environments for Teacher Training and Student Engagement

Richard L. Lamb, PhD

Studying Empathy and Human Behavior Through Immersive, Virtual Experiences

Elise Ogle, MA

Engaging Science Learning Through Embodied, Mixed Virtual Environments

Robb W. Lindgren, PhD

Teaching High School Students to Create VR Worlds

Jordan Budisantoso, BA

TRANSFORM CAREERS: TEACHING STEM SKILLS THROUGH ROBOTICS & CODING

Racing With and Against the Machine: Implications for Future Job Skills in an Era of Rapid Technological Change

Francis MacCrory, PhD

Bringing Educational Robotics into Your Educational Setting

Jennifer S. Kay, PhD

Engaging Minds and STEM Education Through Making and Coding in the K-12 Classroom

Diane Brancazio, MS

The Rise of Personal Robots in Classrooms: Implications for Education

Cynthia L. Breazeal, ScD

Engaging Children in Early STEM Education Through Interactive Robots, Tangibles, and Games

Ayanna M. Howard, PhD

Building Intelligent Tutors for Schools

Beverly P. Woolf, PhD

Robotics in Education: Teaching Using Robotics and Learning Sciences to Change Learning

Chris B. Rogers, PhD

Using Robotics and Makerspaces to Create Meaningful Learning Experiences in Early Childhood

Amanda Strawhacker, PhD Candidate

TRANSFORM TEACHING: ASSESSING USING THE LEARNING SCIENCES

The Science of Learning and Creating Engaging Classrooms

Christina Hinton, PhD

Hacking Formative Assessments / Hacking Homework

Starr Sackstein, MS

FormativeTech: Meaningful, Sustainable, and Scalable Formative Assessments

Monica Burns, EdD

EdTech and Curriculum Consultant; Apple Distinguished Educator; Founder of ClassTechTips.com and Blog; Host of the “Easy EdTech” Podcast; Author, Using AI Chatbots to Enhance Planning and Instruction (2023), EdTech Essentials: The Top 10 Technology Strategies for All Learning Environment (2021), and Tasks Before Apps (2017)

Unleash the Science of Learning: Evidence-Based Teaching Strategies to Transform the Classroom

Pooja K. Agarwal, PhD

TRANSFORM READING & WRITING: TEACHING FOR DIGITAL LITERACY

Learning Vocabulary from Educational Digital Media: The Role of Pedagogical Supports for Low-Income Preschoolers

Susan B. Neuman, EdD

Make Writing: A Writing Workshop Redesign with Making in Mind

Angela Stockman, MS

Connected, Digital, Different: Teaching Adolescents to Read and Write in a Digital World

Kristen Hawley Turner, PhD

Professor, Caspersen School of Graduate Studies; Director, Drew Writing Project and Digital Literacies Collaborative; Director of Teacher Education, Drew University; Director, Contemporary Learning and Interdisciplinary Research (CLAIR), Fordham University Graduate School of Education; Consultant, National Writing Project; Lead Editor, "Teachers, Profs, Parents: Writers Who Care" Blog; Co-Author, Argument in the Real World: Teaching Adolescents to Read and Write Digital Texts (2017) and Connected Reading: Teaching Adolescent Readers in a Digital Age (2015)

The Hero's Journey: World of Warcraft and Tolkien Drive EPIC Learning for ELA

Peggy Sheehy, MLIS, MALS

Mission Possible! Tips for Getting Students to Use Technology Purposefully

Shelly S. Terrell, MEd