Neuroscience and technology are merging to transform schools, eliminating rows of desks, teacher-centered instruction, and bored students. The learning sciences, including cognitive neuroscience, are merging with teaching and technology for evidence-based curriculum and assessments; with virtual reality games to improve student engagement and learning experiences; with robotics to teach coding and create future ready students; and with gaming, makerspaces, and design thinking to transform classrooms into engaging, collaborative, learning spaces.
Find out how you can transform your school, classroom, and curriculum for the future and increase engagement by merging neuroscience, virtual reality, robotics, makerspaces, and classroom redesign.
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Director, Neuroscape; Professor of Neurology, Physiology and Psychiatry, University of California, San Francisco; Co-Founder and Chief Science Advisor, Akili Interactive Labs; Creator of VR games, such as NeuroRacer, and the Glass Brain, a 3D brain visualization that combines neuroimaging technologies of MRI and EEG to display personalized, real-time brain activity while learning; Host, PBS special "The Distracted Mind with Dr. Adam Gazzaley"; Co-Author, “Enhancing Attention in Children Using an Integrated Cognitive-Physical Video Game” (2023) and The Distracted Mind: Ancient Brains in a High-Tech World (2016)
Conference Chair: Professor of Psychology, James Madison University; Former Executive Director and Founding Board Member, International Mind, Brain, and Education Society; Former Managing Editor, Mind, Brain, and Education Journal; Winner of the 2013 L&B/IMBES “Transforming Education Through Neuroscience” Award; Recognized as in the “Top 1% of Educational Researchers Influencing Public Debate” in the US; Co-Author, “Toward an Ecological Science of Teaching” (2021, Canadian Psychology), “Educational Neuroscience: Are We There Yet?” (2019, Wiley Handbook on Education) and “Promising Principles: Translating the Science of Learning to Educational Practice” (2012, Applied Research in Memory and Cognition)
Educational Consultant; Former Assistant Professor of Education, Iona College; Former Instructor and Staff Developer, Teachers College, Columbia University; Author, Teach Like Yourself (2018), Mindsets and Moves: Strategies That Help Readers Take Charge (2015); Co-Author, Active Learning: 40 Teaching Methods to Engage Students in Every and Subject (2023), What Do I Teach Readers Tomorrow? (2017), and Conferring With Readers (2007)
Director, Neuroscape; Professor of Neurology, Physiology and Psychiatry, University of California, San Francisco; Co-Founder and Chief Science Advisor, Akili Interactive Labs; Creator of VR games, such as NeuroRacer, and the Glass Brain, a 3D brain visualization that combines neuroimaging technologies of MRI and EEG to display personalized, real-time brain activity while learning; Host, PBS special "The Distracted Mind with Dr. Adam Gazzaley"; Co-Author, “Enhancing Attention in Children Using an Integrated Cognitive-Physical Video Game” (2023) and The Distracted Mind: Ancient Brains in a High-Tech World (2016)