{"id":4997,"date":"2019-09-22T08:00:18","date_gmt":"2019-09-22T13:00:18","guid":{"rendered":"https:\/\/braindevs.net\/blog\/blog\/?p=4997"},"modified":"2019-09-14T13:26:25","modified_gmt":"2019-09-14T18:26:25","slug":"yes-or-no-video-games-can-promote-emotional-intelligence","status":"publish","type":"post","link":"https:\/\/www.learningandthebrain.com\/blog\/yes-or-no-video-games-can-promote-emotional-intelligence\/","title":{"rendered":"Yes or No: &#8220;Video Games Can Promote Emotional Intelligence&#8221;?"},"content":{"rendered":"<p>Video games stir up passionate debates among teachers.<\/p>\n<p style=\"padding-left: 30px;\">Some of your colleagues (probably) argue that video games curdle our students&#8217; wits, addle their morality, and disrupt their attention. (For instance: <a href=\"https:\/\/braindevs.net\/blog\/\/the-distracted-mind-ancient-brains-in-a-high-tech-world-by-adam-gazzaley-and-larry-d-rosen\/\" target=\"_blank\" rel=\"noopener\">here<\/a>.)<\/p>\n<p style=\"padding-left: 30px;\">Others (probably) argue that games are the future of education, and we should be getting on board as fast as we can. (For instance: <a href=\"https:\/\/www.tandfonline.com\/doi\/full\/10.1080\/10400419.2019.1594524\" target=\"_blank\" rel=\"noopener\">here<\/a>.)<\/p>\n<p>As is so often the case, I think we should <strong>avoid sweeping generalizations<\/strong>. Instead, let&#8217;s look carefully at <em>each specific research claim<\/em>, and see what trends develop over time.<\/p>\n<p><a href=\"https:\/\/braindevs.net\/blog\/\/wp-content\/uploads\/2019\/09\/AdobeStock_173081066_Credit.jpg\"><img decoding=\"async\" class=\"alignright size-medium wp-image-4998\" src=\"https:\/\/braindevs.net\/blog\/\/wp-content\/uploads\/2019\/09\/AdobeStock_173081066_Credit-300x200.jpg\" alt=\"\" width=\"300\" height=\"200\" srcset=\"https:\/\/www.learningandthebrain.com\/blog\/wp-content\/uploads\/2019\/09\/AdobeStock_173081066_Credit-300x200.jpg 300w, https:\/\/www.learningandthebrain.com\/blog\/wp-content\/uploads\/2019\/09\/AdobeStock_173081066_Credit-768x512.jpg 768w, https:\/\/www.learningandthebrain.com\/blog\/wp-content\/uploads\/2019\/09\/AdobeStock_173081066_Credit-1024x683.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>A recent example: &#8220;can videogames be used to promote emotional intelligence in teenagers&#8221;?<\/p>\n<h2>Recent Claims<\/h2>\n<p>That suggestion, in fact, is the title of a <a href=\"https:\/\/www.liebertpub.com\/doi\/full\/10.1089\/g4h.2018.0148\" target=\"_blank\" rel=\"noopener\">recent study<\/a> based on research in Italy. (In other words: I&#8217;m not exaggerating the claim. Those are their very words.)<\/p>\n<p>This study, alas, is behind a (steep!) pay wall, so I can&#8217;t be sure of all the specifics.<\/p>\n<p>At the same time, the study design looks promising. Some high-school seniors played 12 hours of a video game called &#8220;EmotivaMenta,&#8221; designed to be an &#8220;experienced based learning tool&#8221; to promote emotional intelligence.<\/p>\n<p>Compared to a control group, they improved at <em>recognizing<\/em> their own emotions. And, they got better at <em>managing<\/em> their emotions by cognitive revaluation. (That means what it sounds like: deliberately\u00a0<em>thinking<\/em> your way through a problem to which you initially had a strong\u00a0<em>emotional<\/em> reaction.)<\/p>\n<p>So, here&#8217;s one potential answer. Can video games promote emotional intelligence?<\/p>\n<p><em>YES<\/em>.<\/p>\n<h2>Another, Better Answer<\/h2>\n<p>Let&#8217;s dig a little deeper.<\/p>\n<p><strong>First<\/strong>, researchers note that these students got better at recognizing their emotions in the short term. But, when <em>retested 3 months later<\/em>, they were no different from the control group. (The trend-line for the &#8220;cognitive revaluation&#8221; isn&#8217;t clear.)<\/p>\n<p><strong>Second<\/strong>, the status of the control group isn&#8217;t clear. (Drat that paywall!) Was it an <em>active<\/em> control group? That is, did they do something similar to a video game for 12 hours? Or, was it a &#8220;<em>business as usual<\/em>&#8221; control group: just a bunch of students in the same school who didn&#8217;t do anything special?<\/p>\n<p>Of course, we&#8217;ll be more persuaded by an active control group than a BAU group.<\/p>\n<p><strong>Third<\/strong>, notice that this was a <em>specially designed<\/em> video game.<\/p>\n<p>When I read the title of the research, my first thought was that researchers had identified a commercially available game that, when used or framed the right way, increased emotional intelligence.<\/p>\n<p>That&#8217;s not what happened.<\/p>\n<p>Instead, it seems, they created a lesson about emotional intelligence in the form of a video game.<\/p>\n<p>So, here&#8217;s a different answer to our revised question. Can a lesson about emotional intelligence in the form of a video game influence Italian high-school students?<\/p>\n<p><em>In the short term YES&#8211;assuming the control group is active. But, in the longer term, it seems no.<\/em><\/p>\n<h2>Case Closed?<\/h2>\n<p>Given those caveats, should we give up this effort? Should we conclude that video games can benefit <a href=\"https:\/\/greenlab.psych.wisc.edu\/wp-content\/uploads\/sites\/280\/2017\/07\/AVG_CognitiveTraining_Green_Gorman_Bavelier.pdf\" target=\"_blank\" rel=\"noopener\">perceptual capabilities<\/a>, but not emotional ones?<\/p>\n<p>My own view is: <em>let&#8217;s keep looking<\/em>.<\/p>\n<p>After all, these researchers did have some success. Their study wasn&#8217;t a home run, but they did get some positive results.<\/p>\n<p>So, perhaps this game would work better if &#8230;<\/p>\n<p style=\"padding-left: 30px;\">&#8230;students played over a <strong>longer<\/strong> period of time, or<\/p>\n<p style=\"padding-left: 30px;\">&#8230;it were played by <strong>younger<\/strong> students, or<\/p>\n<p style=\"padding-left: 30px;\">&#8230;it were redesigned to include some <strong>cool new element<\/strong>.<\/p>\n<p>After all, if we can help adolescents with their emotional self-regulation, that&#8217;s a real win. ESPECIALLY if we can do it by having them play a game they enjoy.<\/p>\n<p>Simply put, I DON&#8217;T think we yet know the answer to this question. But, we DO have reason to believe that video games might be a promising avenue to continue investigating.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A recent study from Italy gives us intriguing possibilities for helping adolescents manage their complex emotions.<\/p>\n","protected":false},"author":18,"featured_media":4998,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[72,38,29],"class_list":["post-4997","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-lb-blog","tag-adolescence","tag-emotion","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/posts\/4997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/comments?post=4997"}],"version-history":[{"count":3,"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/posts\/4997\/revisions"}],"predecessor-version":[{"id":5001,"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/posts\/4997\/revisions\/5001"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/media\/4998"}],"wp:attachment":[{"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/media?parent=4997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/categories?post=4997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.learningandthebrain.com\/blog\/wp-json\/wp\/v2\/tags?post=4997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}